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Need Help: iPhoneTouchPhase.ENDED not firing
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TOPIC: Need Help: iPhoneTouchPhase.ENDED not firing
#422
Re:Need Help: iPhoneTouchPhase.ENDED not firing 2 Years ago  
ledahu wrote:
I made a package with Input vs iPhoneInput and touch.phase ended corrected.
You can find it here :

http://www.dahuu.fr/uniTUIO/uniTUIO_4_...Input.unitypackage


David


Hi David!

I think I'm using the latest version. The unitypackage you've put together would be awesome! Thanks for putting this together!

However, I'm getting a file not found error. Can you please check to see of the link is correct?

Thanks much!

Wes
wesm
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#423
Re:Need Help: iPhoneTouchPhase.ENDED not firing 2 Years ago  
ledahu
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#425
Re:Need Help: iPhoneTouchPhase.ENDED not firing 2 Years ago  
ledahu wrote:
oupsss i corrected the link

www.dahuu.fr/uniTUIO/uniTUIO_4_Unity3.3_...d_Input.unitypackage


Awesome! Thanks for posting this package.

-Wes
wesm
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#426
Re:Need Help: iPhoneTouchPhase.ENDED not firing 2 Years ago  
ledahu wrote:
oupsss i corrected the link

www.dahuu.fr/uniTUIO/uniTUIO_4_Unity3.3_...d_Input.unitypackage


Downloaded and it works great!!! Totally fixes Input mapping and TouchEnded phase. Our project will also be ported to iPad an this Input mapping fix will make it a snap.

Thanks very much!

-Wes
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#484
Re:Need Help: iPhoneTouchPhase.ENDED not firing 1 Year, 5 Months ago  
Awesome PACK!

Question:

How can we test our app (convertMouseToTouch not working any more)?

Once again thanks for pack
wwwmax
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#485
Re:Need Help: iPhoneTouchPhase.ENDED not firing 1 Year, 5 Months ago  
I remove convertMouseToTouch because it bring some problem with old PQLabs G2.
Just look at BBIphoneTouchManager.cs and remove comment void LateUpdate() and in declaration private fakeEventID.
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