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        <title>xtuio - Forum</title>
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        <lastBuildDate>Fri, 18 May 2012 18:48:15 +0200</lastBuildDate>
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        <item>
            <title>Subject: Touch end event has large delay - by: Derek Bolt</title>
            <link>http://www.xtuio.com/index.php/developerblog/support-forums/5-unituio-forum/527-touch-end-event-has-large-delay#527</link>
            <description>When the last finger is released from the screen there is about a .5 second delay before the touch end event is raised.  ie touch.phase == TouchPase.Ended about .5 seconds after the last finger is released. So for example if all 10 fingers on on the screen.  And you let go of every finger at once 9 of the 10 events get raised instantly while the last fingers that was released gets its event raised half a second later. Note that I have tested it with 'convert mouse to touch' on and off and get the same results.  Has anyone seen this or is it related to my environment.

Environment:
-Windows 7 64bit (30 input touch available)
-NEC PA231W multi-touch screen
-using Touch2Tuio to send commands to uniTUIO
-using Unity 3.5.1 pro version</description>
            <pubDate>Tue, 08 May 2012 16:26:17 +0200</pubDate>
        </item>
        <item>
            <title>Subject: Hello Everyone - by: Derek Bolt</title>
            <link>http://www.xtuio.com/index.php/developerblog/support-forums/2-welcome-mate/523-hello-everyone#526</link>
            <description>Issue has been resolved see the support forum for more detail.  Used Touch2Tuio to resolve issue.</description>
            <pubDate>Tue, 08 May 2012 15:46:48 +0200</pubDate>
        </item>
        <item>
            <title>Subject: Demo Multi Touch Issues - by: Derek Bolt</title>
            <link>http://www.xtuio.com/index.php/developerblog/support-forums/5-unituio-forum/524-demo-multi-touch-issues#525</link>
            <description>I fixed the issue by using Touch2Tuio.  I then setup a script in unity to call the Touch2Tuio.exe with the project name on start up.  Note that if anyone else is trying to get Touch2Tuio setup the app needs to be in full screen and the touch monitor must be set as windows default screen in order for it to work.</description>
            <pubDate>Tue, 08 May 2012 15:46:16 +0200</pubDate>
        </item>
        <item>
            <title>Subject: EarthTouchMovement or similar thing in unituio... - by: wwwmax</title>
            <link>http://www.xtuio.com/index.php/developerblog/support-forums/5-unituio-forum/519-earthtouchmovement-or-similar-thing-in-unituio#522</link>
            <description>Here  :) http://www.xtuio.com/images/fbfiles/files/Gestures-20120502.zip</description>
            <pubDate>Wed, 02 May 2012 16:21:25 +0200</pubDate>
        </item>
        <item>
            <title>Subject: Touch2TUIO touch inputs on Windows7 - by: TexeL</title>
            <link>http://www.xtuio.com/index.php/developerblog/support-forums/5-unituio-forum/314-touch2tuio-touch-inputs-on-windows7?limit=6&amp;start=12#521</link>
            <description>is there other way to &quot;include&quot; wintouch detection into unity's app ?
e.g. a DLL (c#) to drop it into project and use as wrapper in unity ?</description>
            <pubDate>Fri, 27 Apr 2012 16:49:45 +0200</pubDate>
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